CD Projekt Red's Cyberpunk 2077 is obviously a massive game. Players will be able to explore a vast city and its surrounding areas and fill a multitude of roles, but with that scale and setting comes ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
Localization is a big thing in gaming, where a game's dialogue and presentation are recorded in various languages to reach a global audience. Like how Netflix dubs all of its original programming into ...
UK company Speech Graphics is gunning for the top-spot in lip-sync technology: mark their words. RedShark contributor David Valjalo reports How does the adage go? Poorly synced virtual lips sink ...
The Last of Us Part II truly pushed the envelop regarding its story, art director, sound design, and gameplay. Its animations, specifically facial animations, are no exception. Keith Paciello, the ...
Epic Games has launched its MetaHuman Animator, a tool that enables developers to capture high-quality human faces using just an iPhone and a PC. And as you can see in the video of the guy here, it’s ...
AI innovation: Game development is an incredibly time-consuming and expensive process, with art and animation budgets often eating up a hefty chunk of a team's cash reserves. Believable facial ...
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