Not unless we play a lot more of them, according to Jane McGonigal, an authority on gaming’s value to human development. She isn’t satisfied with the roughly three billion hours a week that people ...
Ever since gaming became its own subculture it has been fraught with controversy, taking the blame for everything from laziness in young adults to the horrors of the Columbine shooting. However, ...
Virtual events have swiftly become the norm; but while organisers have grown to appreciate their many advantages, keeping audiences engaged remains a challenge. In many cases, audiences have simply ...
Gamification — using game-like features in non-game applications — is paying off for brands. NBC Universal’s USA Network found that it could double the engagement on its Psych TV show web site with a ...
I've loved games since I was a kid. I grew up with 20-sided dice and Donkey Kong. I'm not the only one. People are hardwired to enjoy games, which is why game concepts are popping up in places you ...
David Glance does not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and has disclosed no relevant affiliations beyond their ...
Companies that combine games, incentives and social networks to motivate people into adopting healthier lifestyles are proliferating, as employers search for ways to reduce their health care costs. It ...
The ten man team that is gamification service CrowdTwist has secured $6 million in its first round of funding, lead by SoftBank Capital and Fairhaven Capital. The New York company's clients include ...
The U.S. Department of Education is funding a five-year, nearly $8 million study in South Florida to determine if gamification can help improve fifth grade science scores. Under this initiative, ...
Can playing online video games solve the world’s problems? Not unless we play a lot more of them, according to Jane McGonigal, an authority on gaming’s value to human development. She isn’t satisfied ...