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Link, Nintendo and The Legend of Zelda
Link was going to speak in Zelda: Echoes of Wisdom, but Nintendo thought it ‘didn’t feel right’
However, because Zelda is the protagonist in Echoes of Wisdom, the idea was originally that she would be the only character with no dialogue, allowing Link to have lines for the first time. “Actually, Link was speaking at first,” Aonuma confirmed.
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Echoes Of Wisdom Lead Says There's "Lot Of Possibility" For More 2D Zelda Games
Echoes of Wisdom is a pathbreaking game in the iconic series, as for the first time, the protagonist is actually Zelda. The game sticks to the original Link to the Past format of having top-down perspective,
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
Gameranx
17h
Legend of Zelda Producer Says He Focuses On Gameplay First, Then The Story
The Legend of Zelda has been going through various shifts in style over the last several years, and gameplay was always the ...
3d
Zelda's makers reflect on the princess's first big adventure
Series producer Aonuma acknowledges "a lot of the focus of the topic of conversation was going to be on Zelda being the main ...
The Washington Post on MSN
2d
Why the classic Zelda formula is so durable — and so tough to imitate
Longtime producer Eiji Aonuma and the directors of “Echoes of Wisdom” explain why the classic Zelda formula is so durable — ...
Hosted on MSN
19h
Legend of Zelda mastermind Eiji Aonuma says he always focuses on gameplay before story: "I've never really made a game where you think of the story first"
"I've never really made a
game
where you think of the story
first
and then go into gameplay," says ... Aonuma's approach ...
Yahoo
2d
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
"We made
Link
talk a bit at
first
[...] but it felt really wrong," Aonuma ... a setting where it made sense for
Link
to ...
Comicbook.com
1d
Nintendo Wants 2D Zelda Games to be a “Contrast” to 3D Entries
While the
game
seemed to borrow quite a bit of inspiration from Breath of the Wild and Tears of the Kingdom, it used the ...
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