The reason for the acquisition and the closure are the same: Concord, a live-service PvP hero shooter released on both PS5 and PC, developed by creatives who cut their teeth on games like Destiny ...
The reason for the acquisition and the closure are the same: Concord, a live-service PvP hero shooter released on both PS5 and PC, developed by creatives who cut their teeth on games like Destiny ...
Concord saw dismal player counts on Steam Sony also closed mobile developer Neon Koi Concord development reportedly cost $400 million ...
Sony has announced it will close Firewalk Studios, the developers behind its PlayStation title Concord, and mobile game studio Neon Koi. The closures come after a disappointing launch of Concord ...
In an update to its website, Sony wrote: "Certain aspects of 'Concord' were exceptional, but others did not land with enough players, and as a result we took the game offline. We have spent ...
Concord's initial development deal was around $200 million according to a report by Kotaku, offering a glimpse of how much it cost Sony to develop its disastrous live service game, which lasted just ...
However, the case of "Concord" and Firewalk Studios is even more remarkable – partly because Sony only bought the studio last year. The fact that a game with such a high profile and years of ...
As you may recall, Sony planned to enter the live service games market with Concord, released for PlayStation 5 and PC, but it hit a wall almost immediately. The game couldn’t last even a week before ...
Concord's initial development deal was around $200 million according to a report by Kotaku, offering a glimpse of how much it cost Sony to develop its disastrous live service game, which lasted ...
TL;DR: Sony Interactive Entertainment has decided to permanently sunset the game Concord, one of its biggest flops, and close Firewalk Studios, the developer behind it. Concord, which cost $400 ...
but even the infamous Atari 2600 E.T. game sold a million-and-a-half copies. Concord can't have come close to that, we know it was expensive to produce, and it was playable for a mere two weeks.
After 'Concord's disastrous launch that only attracted ... be closing developer Firewalk Studios and permanently taking the game offline. What happens to Elise Stefanik’s New York House seat?